// Metgine/Graphics/Effect.h
//
// Copyright 2011 Phillip Stephens
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
//
// Linking this library statically or dynamically with other modules is
// making a combined work based on this library.  Thus, the terms and
// conditions of the GNU General Public License cover the whole
// combination.

#ifndef __TILE_H__
#define __TILE_H__

#include <Metgine/Core/Renderer.h>
#include <Metgine/Core/Vector2.h>

using namespace Metgine::Core;

namespace Metgine
{
namespace Graphics
{
namespace TileFlags
{

enum Flags
{
    None,
    Visible,
    Solid,
    VisibleSolid = Visible | Solid,
    BlockMonster, // Useful for keeping AI out of a specific area (Invisible and non solid)
    Count
};
};

class Tile
{
public:
    Tile();
    virtual ~Tile();

    void Render();
protected:
private:
    BoundingBoxf     m_bounds;
    BoundingBoxf     m_tileSheetBounds;
    TileFlags::Flags m_flags;
    bool             m_flipped;
    bool             m_wrap;
    sf::Sprite       m_tileSheet;
};

}; // Graphics
}; // Metgine


#endif // __TILE_H__
